Atlas of CyberspaceAddison-Wesley, 2001 - 268 Seiten "The Atlas of Cyberspace" is one of the first books to explore the new cartographic and visualization techniques being employed to map the spatial and visual nature of cyberspace and its infrastructure. Lavish illustrations and clear writing are aimed at the intelligent lay person and should appeal to all Web users. |
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Seite 101
... opposite display three examples of Munzner's 3 - D hyperbolic spaces . The spatializations provide a novel way for exploratory visual browsing of the page - hyperlink structures of large websites . The structure of nodes and links is ...
... opposite display three examples of Munzner's 3 - D hyperbolic spaces . The spatializations provide a novel way for exploratory visual browsing of the page - hyperlink structures of large websites . The structure of nodes and links is ...
Seite 102
... opposite , four disk - trees are shown in chronological order , each a discrete time slice collected over a four - week period in April 1997. A disk - tree is formed by analyzing a site's ( in this case www.xerox.com ) content ( words ...
... opposite , four disk - trees are shown in chronological order , each a discrete time slice collected over a four - week period in April 1997. A disk - tree is formed by analyzing a site's ( in this case www.xerox.com ) content ( words ...
Seite 223
... opposite . This gives a very immersive feel to the gameplay , placing the player at the heart of the action . Doom , however , was not the first game to use first - person perspective ; that honor probably belongs to the tank game ...
... opposite . This gives a very immersive feel to the gameplay , placing the player at the heart of the action . Doom , however , was not the first game to use first - person perspective ; that honor probably belongs to the tank game ...
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AlphaWorld arc-node architecture ARPANET browser browsing cables CESNET chapter chief cartographer Clicking color color-coded communication complex connections Courtesy created cyberspace database detail developed display domain name Dynamic Diagrams environment EverQuest example explore FurryMUCK further information further reading geographic global graph graphics Group hierarchy homepage hyperlinks hypertext id Software individual information spaces infrastructure interactive interface Internet ISPs Judith Donath labeled LambdaMOO layout lines London map showing maps and spatializations MBone messages metaphor MIT Media Lab navigation Netscan newsgroup nodes opposite overview Paul Kahn Pizza players representation represented Research reveal Richard Bartle scale screen Screenshots taken Server shown Snow Crash social structure technique technologies teleports Tim Bray tool topology traceroute traffic flows treemaps University Usenet UUNET virtual worlds VRML zoom