Programming Believable Characters for Computer Games

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Charles River Media, 2004 - 465 Seiten
This programming guide brings the current research and tools for creating believable characters into the hands of programmers and students in a practical, tutorial-based approach. In addition, information on AI and intelligent agent architectures, their design, and programming, is included along with practical C/C++ techniques. The CD-ROM (WIN) features a fully functioning 3D Games Engine (Apocalyx), source code, models, skins, and code.

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